Virtual Gaming May be Just Around the Corner

Virtual reality in video gaming might be closer than we all think. Of course, 3D gaming has been leading the pack for years — it puts more control into gamers’ hands — but technology is on the verge of making a giant leap forward.

It will use headsets to place gamers directly into 3D virtual worlds that are tremendously life-like, and two companies are poised to make this happen. Sony and Oculus Rift have been racing neck and neck to bring a prototype into development. From castles to Sim City-esque re-creations of the “real world,” virtual gaming is getting ready to strike.

CNN recently tried to get more information out of the companies at the E3 gaming show in June 2014, but they’re not willing to unveil everything just yet. According to Brendan Iribe, CEO of Oculus Rift, the games are being created by “the brightest minds of the industry.”

However, the prototype released two years ago (literally duct taped together) is light years behind what’s in development now. For gaming geeks, is a revolution under way?

Glimpses into the future

Iribe says, “We’ve tackled so many of the hardest problems. We have 30 or 40 of these top talents all focusing on delivering the best VR the world has ever seen.”

But Iribe isn’t alone. You can’t discount the tricks Sony may be up to. Project Morpheus is the code name for VR at Sony, and it was previewed in March 2014. Expected to be part of PlayStation, Morpheus headgear is already directing the development of the system.

Magic Lab Sony researcher Anton Mikhailov says that the end product will make gamers feel as if they’re actually in the game. However, both companies are quick to point out that there are still technical glitches and bugs to address before anything gets released.

Some of the biggies include stop motion and eye tracking. Both companies also say they’re very close to releasing the systems.

Game on

Of course, a great system will be useless if the games aren’t worthwhile. Iribe says: “We’re going to make a great piece of hardware that delivers on the promise of great VR, but it’s going to be up to content developers—game developers—to make great experiences.”

It sounds almost as if blame is being passed before it’s even been called out.

“Game developers are just going to have to learn how to make great VR,” says Iribe, which is putting a lot of pressure and expectations on the industry.

Will the developers step up to the plate? We’ll soon find out.


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